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Lesson 2

Now that we've gotten our fingers around the nine notes that make up the GHB scale let's take on something just a bit more challenging.  The following exercise is a great way to build finger coordination.  It may seem difficult at first.  Set your metronome at about 40 beats-per-minute.  Work on this exercise one measure at a time.  Go over and over each measure until it becomes "natural".  Then link all the measures together to play the entire exercise.  

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Here's what it's supposed to sound like at various tempos.  Remember, speed is not a substitute for accuracy or correctness.  Push yourself to play the exercise at faster tempos however not to the point where execution starts to fail.  If you feel your fingers starting to fall off, hold the line at that speed for a few days before trying a faster tempo.

The music of the Great Highland Bagpipe is comprised of a melody played on a chanter against a background of harmony provided by three drones.  Since there are only nine notes and not key changes, we embellish notes to provide additional "color" and interest to the music.  Embellishments range from a single gracenote to strings of gracenotes played as a single movement.

Embellishments are played distinctly and with considerable conviction.  They should be consistently perfect, both technically and musically.  The finished product should be exciting to witness.  Embellishments should always be played in context with the music and should never receive attention at the expense of the sound of our instrument or the melody and consistent tempo of the music being played.  We'll take a magnifying glass to these words later.

Let's look at the exercise below.  Look familiar?  It's the same as the exercise above with some gracenotes added.  You will see G, D, & E gracenotes associated with specific melody notes.  Aha!  This is a great time to mention that all embellishments are associated with the melody note immediately following the embellishment!

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A gracenote is played by simply lifting one finger briefly and returning it to the chanter!  For instance, a G gracenote is played by lifting the index finger of your top hand for a fraction of a second and placing it back on the chanter.  An E gracenote is played by doing the same with your ring finger on the top hand.  And a D gracenote is played using only the index finger of your bottom hand.  When we use only one finger to sound a note, we call this a "natural".


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So, where we were playing the exercise above with each melody note landing on the beat, we will now play the same exercise with each of the gracenotes landing on the beat!  Practice this slowly and strive for accuracy.
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Again, here's a sound file of the exercise being played properly.

This is a great time to talk about the G, D, & E gracenotes.  You will encounter these three very important gracenotes countless times in bagpipe music.  You'll see them as single gracenotes, as GDE triplets, and incorporated into other embellishments (in whole and in part).  Simply stated, you can't practice GDE exercises too much!  Having said that, let's tackle the exercise below.

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This is a little busier that we're used to.  The time signature here is 6/8.....which means that there are 6 beats to a measure and that each 1/8th note gets a beat.  So, if we set our metronome at about 120 beats-per-minute and play each note on the beat, it will sound something like this.
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So we practice the first line twice over and then the second line twice over.  Practice them over and over until you're nailing each note on the beat.  Now we're going to try something a bit different.  

In bagpipe music, in 6/8 tunes, we group the 1/8 notes into two groups equaling 3/8 note value.  When we march to these tunes we start the first group of notes (in each measure) on the left foot and the second group of notes on the right foot.

Now let's set the metronome at about 50 beats-per-minute.  Start the first GDE grouping on the first beat (left foot) and the second GDE grouping on the second beat (right foot).  It should sound something like this.
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How fast can you go?  Well that depends on you!  Never go so fast that your execution breaks down and you're practising the movement incorrectly.  Push yourself, but push correctly.  If you get into trouble, back off the tempo just a bit.  It's all about discipline.

The G, D, and E gracenotes are extremely important in bagpipe music.  Not only are they used individually to enhance melody notes, they are also combined to create powerful rhythms and embellishments.  

Many pipers do not understand or play GDE movements correctly, primarily because they've never been taught how to!  In one simple explanation, each note is distinct, they are played in the correct sequence of GDE, and the emphasis is in placing the finger onto the chanter, not in lifting the finger from the chanter.  I'll try to demonstrate just what I mean in the following two sound clips.  Pay close attention.  

Here is an example of weak and a loosely played GDE movement.  Notice how the notes run together and sometimes overlap.  Also listen to the texture of the note, being somewhat sloppy, floppy, or however one cares to describe it.
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Now listen to the same GDE movement played with a bit more conviction. Listen to how the individual notes are more precise played with both separation and strength.  Learning to play the GDE movement like this will improve gracenoting, doublings, toarluths, and general technique.
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The bar of music above is from Banjo Breakdown, which is an exceptional jig.  The 3rd part is great for practicing rhymic GDE movements and the 4th part is great for practicing E and F strikes.  Great tune for building great hands!  Another jig that is very useful is Paddy's Leather Breeches.  Again, it's a great "exercise" tune and dancers love it!  Here's the 3rd part.
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O.K. We're done with lesson 2 and ready to start our first tune!  What?  That's right. Let's bring it on!  Proceed to lesson 3!

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